Skills and Techniques in Ghost of Tsushima (GoT) is an upgrade mechanic that allows Jin to learn various active and passive techniques. As Jin further explores secrets or acquires experience, players can use Technique Points to learn and upgrade skills. The skills that are unlocked and used by the player for Jin will heavily impact Jin's playthrough such as becoming a stealth-type assassin, or a hard-hitting samurai. This page covers a list of all the skills and techniques that can be unlocked.
Jin's skills and techniques are divided into three categories, each presented in a tree form. The first is the Combat Stances which focuses on unlocking different combat styles and skills that are designed to change Jin's stance which can benefit in defeating various types of enemies, the second which is the Samurai Techniques that unlock skills related to the way of the Samurai, and Ghost Techniques that allow Jin to learn and discover Ghost Weapons and evolving tactics. Players will need to obtain Technique Points through exploration, story progression, and completing quests in order to unlock more skills and techniques.
Ghost of Tsushima Skills & Techniques
Jin's skills and techniques
Jin's skills and techniques are divided into three categories, each presented in a tree form. The first is the Combat Stances which focuses on unlocking different combat styles and skills that are designed to change Jin's stance which can benefit in defeating various types of enemies, the second which is the Samurai Techniques that unlock skills related to the way of the Samurai, and Ghost Techniques that allow Jin to learn and discover Ghost Weapons and evolving tactics. Players will need to obtain Technique Points through exploration, story progression, and completing quests in order to unlock more skills and techniques.
Legends Classes skills and techniques
Rather than fighting as Jin Sakai, Legends has players choosing one of four unique classes. While each class is equipped with the basics, they also have differing sets of abilities and a unique skill tree.
Classes can be unlocked after you play the game a little bit. The first class you can unlock is only when your player level reaches Rank 8. This is where you can select the first Class of your choice and equip. Once you reach Rank 8, the next process simply requires you to go to the character menu, choose the class you want to unlock, and select it on your character.
The next Class that you can unlock will only be accessible once your player level reaches Rank 15. This basically means that the more you play and progress in Ghost of Tsushima: Legends, the more classes you will get to unlock.
Jin Skills and Techniques
Legends Classes Skills and Techniques
All Skills Table
Skill Category |
Class |
Name |
Description |
Skill Points Cost |
Prerequisite |
Samurai Technique | Jin Sakai | Perfect Parry | Parry at the last possible second to perform a deadly counterattack. | 1 | n/a |
Samurai Technique | Jin Sakai | Perfect Healing Parry | Perfect Parries recover a small amount of health. | ?? | Perfect Parry |
Samurai Technique | Jin Sakai | Unyielding Sword Parry | Parry an unblockable attack from Mongol swords. | ?? | Perfect Parry |
Samurai Technique | Jin Sakai | Deflect Arrows | Parry incoming projectiles while blocking. | ?? | Perfect Healing Parry Unyielding Sword Parry |
Samurai Technique | Jin Sakai | Resolved Parry | Gain Moderate Resolve by using a Parry or Perfect Parry. | ?? | Deflect Arrows |
Samurai Technique | Jin Sakai | Unyielding Spear Parry | Parry an unblockable spear attack. | ?? | Deflect Arrows |
Samurai Technique | Jin Sakai | Terrifying Parry | Perfect Parry counterattacks have a 20% chance to Terrify nearby enemies. | ?? | Resolved Parry Unyielding Spear Parry |
Samurai Technique | Jin Sakai | Roll | Roll across the ground to avoid attacks. | 1 | n/a |
Samurai Technique | Jin Sakai | Dodging Slash | An evasive strike useful against slow-moving enemies. | ?? | Roll |
Samurai Technique | Jin Sakai | Sprint Strike | Sprint toward your enemy and slash them with a quick strike. | ?? | Roll |
Samurai Technique | Jin Sakai | Shoulder Charge | Charge into enemies while springing to knock them backward. | ?? | Sprint Strike Dodging Slash |
Samurai Technique | Jin Sakai | Delayed Strike | A delayed quick attack that inflicts extra Melee damage and Stagger damage. | ?? | Shoulder Charge |
Samurai Technique | Jin Sakai | Mounted Strike | Perform a jumping strike from your horse to tackle your enemy and inflict Stagger damage. | ?? | Shoulder Charge |
Samurai Technique | Jin Sakai | Perfect Dodge | Dodge at the last possible moment to perform a deadly counterattack. | ?? | Delayed Strike Mounted Strike |
Samurai Technique | Jin Sakai | Heavenly Strike | A quick unblockable attack that inflicts extra damage against Staggered enemies. | n/a | ?? |
Samurai Technique | Jin Sakai | Dance of Wrath | Unleash three consecutive unblockable attacks that inflict high damage. | n/a | ?? |
Samurai Technique | Jin Sakai | Way of the Flame | Use Incendiary Oil to ignite your katana and burn your foes. | n/a | ?? |
Samurai Technique | Jin Sakai | Explosive Arrow | Heavy arrow fitted with volatile powder that explodes on impact. | n/a | ?? |
Samurai Technique | Jin Sakai | Wind of Health | Follow the Guiding Wind to Hot Springs. | 1 | n/a |
Samurai Technique | Jin Sakai | Wind of Resolve | Follow the Guiding Wind to Bamboo Strikes. | 1 | n/a |
Samurai Technique | Jin Sakai | Wind of Charms | Follow the Guiding Wind to Shinto Shrines where you can find new Charms. | 1 | n/a |
Samurai Technique | Jin Sakai | Wind of Inari | Follow the Guiding Wind to Fox Dens. | 1 | n/a |
Samurai Technique | Jin Sakai | Wind of Vanity | Follow the Guiding Wind to discover items that allow you to personalize your apperance. | 1 | n/a |
Stance | Jin Sakai | Stone Stance | Effective against Swordsmen. Heavy attacks deal extra Stagger damage. | ?? | n/a |
Stance | Jin Sakai | Stone: Puncture | Batter your foe with two piercing strikes. | 1 | Stone Stance |
Stance | Jin Sakai | Stone: Strength of Mountains | Increases Stagger damage against Swordsmen from all Stone Stance attacks. | ?? | Stone: Puncture |
Stance | Jin Sakai | Stone: Full Puncture | Deliver three piercing strikes. | ?? | Stone: Strength of Mountains |
Stance | Jin Sakai | Stone: Momentum | Perform Stone Stance heavy attacks with ferocious speed. | ?? | Stone: Full Puncture |
Stance | Jin Sakai | Water Stance | Effective against Shieldmen. Heavy attacks deal extra damage. | 3 | n/a |
Stance | Jin Sakai | Water: Flowing Strikes | Unleash a torrent of four rapid strikes. | 1 | Water Stance |
Stance | Jin Sakai | Water: Strength of Tides | Increase Stagger damage against Shieldmen from all Water Stance attacks. | ?? | Water: Flowing Strikes |
Stance | Jin Sakai | Water: Surging Strikes | Drown your foe with a flood of five rapid strikes. | ?? | Water: Strength of Tides |
Stance | Jin Sakai | Water: Downpour | Inflict increasing damage with each attack in your Flurry Strike. | ?? | Water: Surging Strikes |
Stances | Jin Sakai | Wind Stance | Effective against: Spearmen. Heavy attacks deal extra:Stagger damage. | ?? | n/a |
Stance | Jin Sakai | Wind: Strengthened Typhoon Kick | Typhoon Kicks launch your enemy farther back and deal extra Stagger damage. | 1 | Wind Stance |
Stance | Jin Sakai | Wind: Strength of Gales | Increase Stagger damage against Spearmen from all Wind Stance attacks. | ?? | Wind: Strengthened Typhoon Kick |
Stance | Jin Sakai | Wind: Spear Defense | Automatically Parry spear attacks during any Wind Stance attack | ?? | Wind: Strength of Gales |
Stance | Jin Sakai | Wind: Typhoon Kick Finisher | Enemies thrown by a Typhoon Kick are knocked down. | ?? | Wind: Spear Defense |
Stance | Jin Sakai | Moon Stance | Effective against: Brutes. Heavy attacks deal extra: Stagger damage | ?? | ?? |
Stance | Jin Sakai | Moon: Whirlwind | Assail your foes with two fast spinning strikes | ?? | Moon Stance |
Stance | Jin Sakai | Moon: Strength of the Heavens | Increase Stagger Damage against Brutes from all Moon Stance Attacks | ?? | Moon: Whirlwind |
Stance | Jin Sakai | Moon: Finishing Strike | The third Moon Stance heavy attack deals extra Melee damage and Stagger damage. | ?? | Moon: Strength of the Heavens |
Stance | Jin Sakai | Moon: Tornado | Three fast spinning strikes. | ?? | Moon: Finishing Strike |
Ghost Technique | Jin Sakai | Kunai | A small blade that can be quickly thrown at nearby enemies, staggering them. | ?? | ?? |
Ghost Technique | Jin Sakai | Hidden Blade | Throw 1 additional Kunai. | 1 | Kunai |
Ghost Technique | Jin Sakai | Serrated Blades | Kunai inflict twice as much damage. | ?? | Hidden Blade |
Ghost Technique | Jin Sakai | Black Powder Bomb | Thrown explosives that damages and staggers enemies caught in the blast. | ?? | ?? |
Ghost Technique | Jin Sakai | Concussive Blast | Knocks down enemies struck by the shockwave of a Black Powder Bomb. | ?? | Black Powder Bomb |
Ghost Technique | Jin Sakai | Explosive Shrapnel | Adds shrapnel to the Black Powder Bomb, increasing its damage and blast radius. | ?? | Concussive Blast |
Ghost Technique | Jin Sakai | Smoke Bomb | Unleash a dense cloud of smoke at your feet, causing enemies to lose sight of you. | ?? | ?? |
Ghost Technique | Jin Sakai | Blinding Dust | Smoke Bombs temporarily blind enemies caught in their blast. Smoke also lasts longer before disappearing. | ?? | Smoke Bomb |
Ghost Technique | Jin Sakai | Healing Incense | Smoke Bomb fumes restore some of your health. | ?? | Blinding Dust |
Ghost Technique | Jin Sakai | Sticky Bomb | Throw a pitch-covered bomb that will stick to your enemy. | ?? | ?? |
Ghost Technique | Jin Sakai | Guarded Throw | You're no longer adversely affected by a bomb's blast. | ?? | Sticky Bomb |
Ghost Technique | Jin Sakai | Explosive Powder | A direct hit with the Sticky Bomb kills the target, causes a bigger blast radius, and inflicts more damage. | ?? | Guarded Throw |
Ghost Technique | Jin Sakai | Wind Chime | Throw a small bell to draw an enemy's attention. | ?? | ?? |
Ghost Technique | Jin Sakai | Firecracker | Throw a firecracker to draw multiple enemies to a location. | ?? | Wind Chime |
Ghost Technique | Jin Sakai | Recover Health | Regain a Moderate amount of health at the cost of Resolve. | ?? | ?? |
Ghost Technique | Jin Sakai | Iron Will | Save yourself from defeat when wounded. | 2 | Recover Health |
Ghost Technique | Jin Sakai | Standoff | Challenge enemies to a one-on-one showdown. | ?? | ?? |
Ghost Technique | Jin Sakai | Standoff Streak | After a successful Standoff, one enemy will rush in and open themselves to a killing blow. | 1 | Standoff |
Ghost Technique | Jin Sakai | Improved Standoff Streak | After a successful Standoff, two enemies will rush in and open themselves to a killing blow. | ?? | Standoff Streak |
Ghost Technique | Jin Sakai | Archery | Harness the Way of the Bow. | ?? | ?? |
Ghost Technique | Jin Sakai | Concentration | Briefly slow time while aiming to improve accuracy. | 1 | Archery |
Ghost Technique | Jin Sakai | Mental Fortitude | Reduce Concentration cooldown by 15%. | ?? | Concentration |
Ghost Technique | Jin Sakai | Improved Mental Fortitude | Reduce Concentration cooldown by 30%. | ?? | Mental Fortitude |
Ghost Technique | Jin Sakai | Assassination | Kill unaware enemies with a quiet and brutal stealth attack. | ?? | ?? |
Ghost Technique | Jin Sakai | Safe Landing | Roll just before landing to avoid damage from all but the highest of falls. | 1 | Assassination |
Ghost Technique | Jin Sakai | Chain Assassination | Assassinate two nearby targets in quick succession. | ?? | Safe Landing |
Ghost Technique | Jin Sakai | Chain Assassination Master | Assassinate up to three nearby targets in quick succession. | ?? | Chain Assassination |
Ghost Technique | Jin Sakai | Focused Hearing | Detect nearby enemies by sound. | ?? | ?? |
Ghost Technique | Jin Sakai | Far Hearing | Detect more distant enemies by listening with a deeper focus. | 1 | Focused Hearing |
Ghost Technique | Jin Sakai | Stealth Hearing | Move faster while using Focused Hearing. | ?? | Far Hearing |
Ghost Technique | Jin Sakai | Killer's Instinct | Notice a flashing aura around Assassination targets when their allies will be alerted by their death. | ?? | Stealth Hearing |
Ultimate Technique | Samurai | Hachiman’s Fury | Perform a series of lightning -fast strikes against a group of enemies. | 0 | Samurai Class |
Class Ability | Samurai | Spirit Pull | While active, your Spirit Pull passively siphons health from a nearby enemy. | Rank 1 | Hachiman’s Fury |
Class Ability | Samurai | Explosive Blade | Melee attacks deal damaging explosions on impact | Rank 10 | Spirit Pull |
Samurai Perk 1 | Samurai | Defender | Increases base health by 24 | Rank 2 | Explosive Blade |
Samurai Perk 1 | Samurai | Deep Strikes | Increase Meele damage by 10% | Rank 7 | Defender |
Samurai Perk 1 | Samurai | Samurai Unleashed | Decrease class ability cooldown by 15%. | Rank 14 | Deep Strikes |
Samurai Perk 2 | Samurai | Lightning Reflexes | Decrease class ability colldown by 15% | Rank 14 | Samurai Unleashed |
Samurai Perk 2 | Samurai | Critical Defence | Increased parry and dodge window when at low health. | Rank 9 | Lightning Reflexes |
Samurai Perk 2 | Samurai | Resolve Increase | Increase max resolve by 1 | Rank 16 | Critical Defence |
Samurai Perk 3 | Samurai | Heavenly Strike | Perform an unblockable quick strike | Rank 5 | Resolve Increase |
Samurai Perk 3 | Samurai | Hachiman’s Frenzy | Hachiman’s Fury gains 2 extra strikes | Rank 11 | Heavenly Strike |
Samurai Perk 3 | Samurai | Legendary | Increases the number of Legendary Items you can equip by 1 | Rank 18 | Hachiman’s Frenzy |
Ultimate Technique | Hunter | Eye Of Uchitsune | Target 3 enemies and fire a guaranteed headshot at each target | 0 | Hunter Class |
Class Ability | Hunter | Staggering Arrow | Fire an arrow that stuns enemies in a small area | Rank 1 | Eye Of Uchitsune |
Class Ability | Hunter | Explosive Arrow | Fire an arrow that explodes after a short delay | Rank 10 | Staggering Arrow |
Hunter Perk 1 | Hunter | Executioner | Increase headshot damage by 50% for targets within 12 meters | Rank 2 | Explosive Arrow |
Hunter Perk 1 | Hunter | Scent Of Blood | Increase draw and reload speed by 100% for 30 seconds after attempting an assassination | Rank7 | Executioner |
Hunter Perk 1 | Hunter | Hunter Unleashed | Decrease class ability cooldown by 15% | Rank 12 | Scent Of Blood |
Hunter Perk 2 | Hunter | Resupply | Refill 30% of all ammo types | Rank 3 | Hunter Unleashed |
Hunter Perk 2 | Hunter | Status Damage | Damage of status effects increased by 25% | Rank 9 | Resupply |
Hunter Perk 2 | Hunter | Piercing Arrow | Unlock Piercing Arrows for your bow that can penetrate shields | Rank 16 | Status Damage |
Hunter Perk 3 | Hunter | Pinpoint | Body shots with the bow have a 50% chance to deal headshot damage | Rank 5 | Piercing Arrow |
Hunter Perk 3 | Hunter | All-Seeing Eye | Eye of Uchitsune can target 2 more enemies | Rank 11 | Pinpoint |
Hunter Perk 3 | Hunter | Legendary | Increases the number of Legendary items you can equip by 1 | Rank 18 | All-Seeing Eye |
Ultimate Technique | Ronin | Breath Of Izanami | Revive all downed allies | 0 | Ronin Class |
Class Ability | Ronin | Spirit Animal | Summon a friendly dog companion for a short amount of time | Rank 1 | Breath Of Izanami |
Class Ability | Ronin | Healing Incense | Deploy a small pot of incense that heals nearby allies | Rank 10 | Spirit Animal |
Perk 1 | Ronin | Enhanced Ghost Weapons | Increase damage from all Ghost Weapons by 50% | Rank 2 | Healing Incense |
Perk 1 | Ronin | Weakening Burst | Weaken enemies so they deal 25% less damage and take 25% more damage | Rank 7 | Enhanced Ghost Weapons |
Perk 1 | Ronin | Ronin Unleashed | Decrease class ability cooldown by 15% | Rank 14 | Weakening Burst |
Perk 2 | Ronin | Staggering Imposition | Increase Stagger damage inflicted by 15% | Rank 3 | Ronin Unleashed |
Perk 2 | Ronin | Resolve Increase | Increase max Resolve by 1 | Rank 9 | Staggering Imposition |
Perk 2 | Ronin | Quick Regen | Increase healing received and health regen by 50% | Rank 16 | Resolve Increase |
Perk 3 | Ronin | Soothing Breath | Breath of Izanami now also applies a heal over time on all players for 8 seconds | Rank 5 | Quick Regen |
Perk 3 | Ronin | Fire Breath | Breath of Izanami now also ingnites enemies near all players | Rank 11 | Soothing Breath |
Perk 3 | Ronin | Legendary | Increases the number of Legendary items you can equip by 1 | Rank 18 | Fire Breath |
Ultimate Technique | Assassin | Shadow Strike | Enter the shadows and strike enemies from a distance | 0 | Assassin Class |
Class Ability | Assassin | Toxic Vanish | Vanish in a cloud of poison smoke that deals Stagger damage to nearby enemies | Rank 1 | Shadow Strike |
Class Ability | Assassin | Group Vanish | Vanish along with nearby allies | Rank 10 | Toxic Vanish |
Perk 1 | Assassin | Critical Hit | Inflict 30% more damage during assassinations | Rank 2 | Group Vanish |
Perk 1 | Assassin | Super Strike | Perform a stronger Stealth Attack dealing 2x normal damage | Rank 7 | Critical Hit |
Perk 1 | Assassin | Assassin Unleashed | Decrease class ability cooldown by 15% | Rank 14 | Super Strike |
Perk 2 | Assassin | Experienced Assassin | Stealth attacks are faster and quieter | Rank 3 | Assassin Unleashed |
Perk 2 | Assassin | Light Step | You are silent when running | Rank 9 | Experienced Assassin |
Perk 2 | Assassin | Opportunist | Deals 50% bonus assassination damage to Staggered enemies | Rank 16 | Light Step |
Perk 3 | Assassin | Shadow Storm | Shadow Strike gains 2 extra strikes | Rank 5 | Opportunist |
Perk 3 | Assassin | Chain Vanish | Successfully assassinating an enemy while vanished re-activates vanish and refreshes the duration | Rank 11 | Shadow Storm |
Perk 3 | Assassin | Legendary | Increases the number of Legendary items you can equip by 1 | Rank 18 | Chain Vanish |